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dc.contributor.authorFoottit, Jen_NZ
dc.contributor.authorBrown, Den_NZ
dc.contributor.authorMarks, Sen_NZ
dc.contributor.authorConnor, AMen_NZ
dc.date.accessioned2016-04-01T03:07:12Z
dc.date.available2016-04-01T03:07:12Z
dc.date.copyright2016-03-31en_NZ
dc.identifier.citationInternational Journal of Game Theory and Technology, vol.1(2), pp.1 - 19en_NZ
dc.identifier.urihttp://hdl.handle.net/10292/9652
dc.description.abstractThis paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile based haptic feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and draws on work in the area of Actor-Network theory to purposefully blur the boundary between man and machine. This allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. This device invites playful action and thrill. It bridges new territory on portable and low cost solutions for haptic controllers in a gaming context.
dc.publisherAIRCC Publishing Corporation
dc.relation.urihttp://aircconline.com/ijgtt/V2N1/2116ijgtt01.pdfen_NZ
dc.rightsIJGTT is an open access peer -reviewed journal that helps bridge together both the research and development aspects of games theory and technology. Game theory is an inter-disciplinary field that focuses on studying games, creating innovative architectures and explores new ideas to develop games which can be used for learning purposes. This journal provides a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
dc.subjectWearable computing; Haptic devices; Vibrotactile feedback; Actor-network theory; Game controllers; Tangible interfaces
dc.titleA Wearable Haptic Game Controlleren_NZ
dc.typeJournal Article
dc.rights.accessrightsOpenAccessen_NZ
dc.identifier.doi10.5121/ijgtt.2016.2101en_NZ
aut.relation.endpage19
aut.relation.issue2en_NZ
aut.relation.startpage1
aut.relation.volume1en_NZ
pubs.elements-id201393


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