JavaScript is disabled for your browser. Some features of this site may not work without it.
Hiding in a hollow tree
Kenobi, Ben Tuhoe
Abstract:
Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.
Keywords:Game; Design; Narrative; Digital; Systems; Symbol