Social play spaces for active community engagement
Gavin, J; Kenobi, B; Connor, AM
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http://hdl.handle.net/10292/8216Metadata
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This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.