Don't shoot them - heal them: using game engines as a basis for surgical simulators
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Virtual surgery training has become an essential tool in medical education. Unfortunately, commercial simulators are very expensive and mainly focus on individual training instead of teamwork. Game engines offer unique advantages for the inexpensive creation of interactive and collaborative environments. We show that it is possible to easily design multi-user scenarios with custom medical models. Our results will help to develop low cost surgical simulators that will improve health care outcomes for smaller hospitals or in regions which do not have access to advanced training tools.