Translation of "Architecture as an art of immersion" (Architektur als Immersionskunst)
Sloterdijk, P
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Immersion and Immersionskunst (immersive art or art of immersion) are relatively new terms. They originate from the discourses of contemporary computer art,
where immersion into synthetic perceptual worlds has been a lively topic since
the late 1980s and early 1990s. We are dealing, therefore, with an arts practice
that has come to be called immersion. Immersion, in this context, means to engage with one’s immersion in artificial environments, assisted by technical equipment, for instance a virtual reality helmet or an electronic visor. Through these
technologies, humans are finally taken seriously as beings for whom it is natural
to immerse themselves – and not only in water, the ‘wet element’, but in elements
and environments generally. The method has been common for some time, for instance in the context of pilots’ training in flight simulators; however, the modern
problem of hallucination management and immersive change was already anticipated in nineteenth century panoramas. A core aspect of artificial immersion, as
a phenomenon, is the potential replacement of whole environments – not only of
the images, usually framed, one looks at in galleries. Immersion as a method unframes images and vistas, dissolving the boundaries with their environment.