• A dialogic approach to online facilitation

      Swann, J (ASCILITE, 2010)
      Social construction of understanding has long been a significant underlying principle of learning and teaching and while there are many models for the design of online activities to promote this there are considerably fewer ...
    • A dialogic approach to online facilitation

      Swann, J (ASCILITE, 2009)
      Social construction of understanding has long been a significant underlying principle of learning and teaching and while there are many models for the design of online activities to promote this there are considerably fewer ...
    • Beyond Pokemon Go: Mobile Ar & VR in Education

      Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
      The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
    • Beyond the yellow brick road: mobile web 2.0 informing a new institutional elearning strategy

      Cochrane, T (Routledge: Taylor & Francis, 2010)
      Mobile learning (m‐learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has ...
    • Choosing texts for today's students: do they understand language?

      Kirkness, A; Neill, L (Learning and Teaching Support Network, 2009)
      This study examines the language demands of a textbook chapter and a journal article from the course readings for first-year students in a hospitality degree. The classroom teacher and an academic developer compared the ...
    • Connecting the theory and practice of mobile learning: a framework for creative pedagogies using mobile social media

      Cochrane, T; Antonczak, L (Edizioni Centro Studi Erickson S.p.a., 2015)
      Designing creative learning environments supported by new technologies involves the development of new literacies for both teachers and learners. One way to do this is to frame teaching and learning around building authentic ...
    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • Designing an Authentic Professional Development cMOOC

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Designing creative learning environments

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Designing Virtual Reality Environments for Paramedic Education: MESH360

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • EDR and Design Thinking: Enabling Creative Pedagogies

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats

      Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
      The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...
    • Method of calculating the resistance force upon an impact on a composite target

      Babakov, V (Pleiades Publishing, Ltd, 2012)
      A kinematically possible velocity field allowing calculation of all the necessary integrals in quadratures and obtaining an analytical solution for the resistance force induced by impactor penetration into the target is ...
    • Nurturing Collaborative Networks of Practice

      Cochrane, T; Narayan, V (IAMLearn, 2016)
      In this paper we present the development of a framework for supporting and facilitat- ing collaborative networks of practice using mobile social media. The framework was devel- oped throughout a two-year collaborative ...
    • O-Tū-Kapua (‘what clouds see’): A mixed reality experience bridging art, science, technology in meaningful ways

      Jowsey, S; Aguayo, C (Wilf Malcom Institute of Educational Research.The University of Waikato, 2017)
      Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences ...
    • Secrets of mlearning failures: Confronting reality

      Cochrane, T (2012)
      Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This ...
    • Te kete arotohu: seeing signs of synthesis

      Diamond, P (College of Business, Massey University, 2013)
      No abstract.
    • What constitutes good practice in teaching academic literacies?

      Kirkness, A (SEAMEO Regional Language Centre, Southeast Asian Ministers of Education Organization, 2006)
      In the multicultural student body at English-medium tertiary institutions today, teachers find that they can no longer make assumptions about student preparedness for tertiary learning. Many students do not have the academic ...